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styyx-util 1.0
Utility Header for SKSE Plugin development
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This is the complete list of members for StyyxUtil::ActorUtil, including all inherited members.
| ActorHasEffectOfTypeActive(RE::Actor *a_actor, RE::EffectArchetypes::ArchetypeID a_type) | StyyxUtil::ActorUtil | inlinestatic |
| ActorHasEquippedHeavyArmor(RE::Actor *actor) | StyyxUtil::ActorUtil | inlinestatic |
| ActorHasEquippedLightArmor(const RE::Actor *actor) | StyyxUtil::ActorUtil | inlinestatic |
| ActorHasItem(RE::Actor *actor, RE::TESBoundObject *item) | StyyxUtil::ActorUtil | inlinestatic |
| ActorHasQuestObjectInHand(RE::Actor *actor) | StyyxUtil::ActorUtil | inlinestatic |
| AddItem(RE::Actor *a_actor, RE::TESBoundObject *a_item, RE::ExtraDataList *a_extraList, int a_count, RE::TESObjectREFR *a_fromRefr) | StyyxUtil::ActorUtil | inlinestatic |
| AddItemPlayer(RE::TESBoundObject *a_item, const int a_count) | StyyxUtil::ActorUtil | inlinestatic |
| FullyHealActor(RE::Actor *a_actor) | StyyxUtil::ActorUtil | inlinestatic |
| GetActorValuePercentage(RE::Actor *a_actor, RE::ActorValue a_av) | StyyxUtil::ActorUtil | inlinestatic |
| GetClosestActor(const RE::TESObjectREFR *a_ref, const float a_radius) | StyyxUtil::ActorUtil | inlinestatic |
| GetClosestFromVector(const RE::TESObjectREFR *a_ref, const std::vector< RE::Actor * > &actors) | StyyxUtil::ActorUtil | inlineprivatestatic |
| GetClosestNonPlayerTeammate(const RE::TESObjectREFR *a_ref, const float a_radius) | StyyxUtil::ActorUtil | inlinestatic |
| GetCurrentLightLevel(const RE::Actor *a_actor) | StyyxUtil::ActorUtil | inlinestatic |
| GetCurrentLightLevelPlayer() | StyyxUtil::ActorUtil | inlinestatic |
| GetMaxHealth(RE::Actor *a_actor) | StyyxUtil::ActorUtil | inlinestatic |
| GetMaxMagicka(RE::Actor *actor) | StyyxUtil::ActorUtil | inlinestatic |
| GetMaxStamina(RE::Actor *actor) | StyyxUtil::ActorUtil | inlinestatic |
| GetNearbyActors(const RE::TESObjectREFR *a_ref, const float a_radius, const bool a_ignorePlayer) | StyyxUtil::ActorUtil | inlinestatic |
| GetNearbyNonPlayerTeammates(const RE::TESObjectREFR *a_ref, const float a_radius) | StyyxUtil::ActorUtil | inlinestatic |
| GetPerksFromBaseActor(RE::Actor *a_actor, std::vector< RE::BGSPerk * > &perks) | StyyxUtil::ActorUtil | inlinestatic |
| GetPlayerCell() | StyyxUtil::ActorUtil | inlinestatic |
| GetPlayerMount() | StyyxUtil::ActorUtil | inlinestatic |
| GetWieldingWeapon(RE::Actor *a_actor) | StyyxUtil::ActorUtil | inlinestatic |
| HasEffectWithKeywordActive(RE::Actor *a_actor, const std::string_view a_keyword) | StyyxUtil::ActorUtil | inlinestatic |
| IsBashing(const RE::Actor *actor) | StyyxUtil::ActorUtil | inlinestatic |
| IsDragon(const RE::Actor *a_actor) | StyyxUtil::ActorUtil | inlinestatic |
| IsEffectActive(RE::Actor *a_actor, const RE::EffectSetting *a_effect) | StyyxUtil::ActorUtil | inlinestatic |
| IsGuardNearby(const RE::TESObjectREFR *a_ref, const float a_radius) | StyyxUtil::ActorUtil | inlinestatic |
| IsInOpportunityState(RE::Actor *victim, const RE::Actor *attacker) | StyyxUtil::ActorUtil | inlinestatic |
| IsPowerAttacking(const RE::Actor *actor) | StyyxUtil::ActorUtil | inlinestatic |
| IsUndead(RE::Actor *a_ref) | StyyxUtil::ActorUtil | inlinestatic |
| IsVampire(RE::Actor *a_ref) | StyyxUtil::ActorUtil | inlinestatic |
| RemoveItemPlayer(RE::TESBoundObject *item, int count) | StyyxUtil::ActorUtil | inlinestatic |
| SetNPCLevel(RE::Actor *actor, uint16_t level) | StyyxUtil::ActorUtil | inlinestatic |
| StartsDead(const RE::Actor *actor) | StyyxUtil::ActorUtil | inlinestatic |
| TryStagger(RE::Actor *a_target, float a_staggerMult, RE::Actor *a_aggressor) | StyyxUtil::ActorUtil | inlinestatic |